Senior Product Designer · 9+ Years

Turning complex systems into
intuitive, high-impact experiences.

Senior Product Designer with 9+ years of experience designing complex systems across VFX, real-time 3D, and AI-powered tools, complemented by 6+ years in the VFX industry as a 3D Artist at international VFX & Animation studios. Specialised in building workflows for expert users, human–AI interaction, systems design, and high-performance creative tooling.

UX/UI work from
Epic, Unity & Foundry

AI-powered workflow graph
AI Unreal Engine

01 — Case Study

AI-powered workflow graph

Unreal Engine is a powerful real-time 3D creation tool.

Designed an AI-powered workflow graph, enabling seamless integration of procedural AI workflows directly within Unreal Engine. (Unreleased project — preview shown is a conceptual representation, not the shipped product)

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Material Instance first workflows
Workflow Design Unreal Engine

02 — Case Study

Material Instance first workflows

Developed material instance–first workflows that increased user efficiency and optimized shader performance in Unreal Engine and Unreal Editor for Fortnite. (Unreleased project — preview shown is a conceptual representation, not the shipped product)

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Unreal Insights — Memory Profiling UX
Profiling Tools Unreal Engine

03 — Case Study

Unreal Insights: Memory & LLM Tag Profiling

Unreal Insights is a profiling tool that gives developers detailed visibility into memory allocation, Low Level Memory (LLM) tags, and callstacks across their project. A complex, data-heavy UI which I turned into an easy-to-use experience.

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Speed Tree Export Workflow
UI/UX Unity

04 — Case Study

Speed Tree Export Workflow

SpeedTree is the industry-standard vegetation toolkit.

Designed UI/UX improving the export workflow for seamless data transfer to Unity and other game engines and VFX/DCC applications.

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Foundry Katana — USD SceneGraph Tab Design
VFX USD

05 — Case Study

Foundry Katana: USD SceneGraph Tab Design

Katana is an industry-standard VFX look development and 3D lighting software.

Designed an intuitive Scene Explorer that gives artists a unified view of USD data, an extremely complex data format, alongside native Katana scene graph locations.

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Mari — USD Export Manager Design
VFX USD

06 — Case Study

Mari: USD Export Manager Design

Mari is a powerful texture painting tool used by major VFX studios.

Designed a USD Export Manager for Mari, specialised for exporting 3D assets, looks, and assemblies into Pixar's Universal Scene Description format.

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Mari — Material System Shelf Redesign
VFX Texture Painting

07 — Case Study

Mari: Material System Shelf Redesign

Designed the Material System workflows and UI, a node-based workflow for rapid, PBR-based texturing that enables artists to create, layer, and manage complex material presets such as metal, rust, and paint across multiple channels simultaneously.

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Katana — Light Placement Tools Design
VFX Lighting

08 — Case Study

Katana: Light Placement Tools Design

Designed advanced lighting tool workflows which work within the Hydra Viewer to allow artists to create, position, and edit lights interactively, simulating a live-action cinematography workflow.

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