Senior Product Designer · 9+ Years
Senior Product Designer with 9+ years of experience designing complex systems across VFX, real-time 3D, and AI-powered tools, complemented by 6+ years in the VFX industry as a 3D Artist at international VFX & Animation studios. Specialised in building workflows for expert users, human–AI interaction, systems design, and high-performance creative tooling.
Case Studies
01 — Case Study
Unreal Engine is a powerful real-time 3D creation tool.
Designed an AI-powered workflow graph, enabling seamless integration of procedural AI workflows directly within Unreal Engine. (Unreleased project — preview shown is a conceptual representation, not the shipped product)
02 — Case Study
Developed material instance–first workflows that increased user efficiency and optimized shader performance in Unreal Engine and Unreal Editor for Fortnite. (Unreleased project — preview shown is a conceptual representation, not the shipped product)
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03 — Case Study
Unreal Insights is a profiling tool that gives developers detailed visibility into memory allocation, Low Level Memory (LLM) tags, and callstacks across their project. A complex, data-heavy UI which I turned into an easy-to-use experience.
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04 — Case Study
SpeedTree is the industry-standard vegetation toolkit.
Designed UI/UX improving the export workflow for seamless data transfer to Unity and other game engines and VFX/DCC applications.
05 — Case Study
Katana is an industry-standard VFX look development and 3D lighting software.
Designed an intuitive Scene Explorer that gives artists a unified view of USD data, an extremely complex data format, alongside native Katana scene graph locations.
06 — Case Study
Mari is a powerful texture painting tool used by major VFX studios.
Designed a USD Export Manager for Mari, specialised for exporting 3D assets, looks, and assemblies into Pixar's Universal Scene Description format.
07 — Case Study
Designed the Material System workflows and UI, a node-based workflow for rapid, PBR-based texturing that enables artists to create, layer, and manage complex material presets such as metal, rust, and paint across multiple channels simultaneously.
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08 — Case Study
Designed advanced lighting tool workflows which work within the Hydra Viewer to allow artists to create, position, and edit lights interactively, simulating a live-action cinematography workflow.
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